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(+1)

Purchased the game here in late 2025, October 28th in fact, and I was so impressed with the demo after playing it twice just to make sure I searched the map thoroughly. The demo was enough for me to make the purchase and it's super that it was 40% off for $2.99. The demo made me buy the game. Now if I enjoy the game too I'm sure I could tack on at least full price ;) here in a few days or whenever I decide to play the game through to the end. Demo was GREAT! Look forward to playing the rest of the game. I'm writing an article about the game on my blog as well. Will reply with url once I finish the game.

I hope your experience will be great. Thank you and I'm looking forward to the article!

(-4)

Feedback on Combat Mechanics

Purchased the full game and wanted to share a gripe about the combat system.

Why isn’t there a block or parry option for the player? Right now, combat feels unbalanced — it takes around 5–6 hits to kill an enemy, and the only way to avoid damage is to keep running backwards while swinging. It quickly becomes frustrating, especially when the same enemy keeps killing you despite landing several hits on them.

I’d strongly suggest adding a block mechanic. If that’s not possible, at least consider lowering enemy HP so combat feels fairer and more engaging.

Also, there’s no options menu accessible once you’re in the game — it only appears before starting. Having access to it in-game would be much more convenient.

Other than that, after about 30+ minutes of play, nothing else to amend or report. The rest of the experience has been OK so far.

First of all, thank you for the feedback. 

The be honest, the combat isn't the game's main focus. I assume you're in Chapter 2, where your weapon is a pipe, which is a weak weapon and so that's why it takes so many hits to kill an enemy. You will eventually get different weapons in the later chapters.

About the options menu not in the game, I'm not sure what you're talking about. When you press 'ESC' during gameplay, you can clearly open a pause menu and there are options along with it. The only time yoy're not able to do that is when a cutscene is being played. Other than that, the pause menu should be accessible at all times.

Once again, thank you for the feedback, feel free to tell me more at anytime.

(-1)

Thanks for your response.

You haven’t really addressed my point about the combat system. If combat is part of the game, it should be balanced so players can engage without repeatedly dying until they land a lucky final hit.

If the player is given a weak weapon, how are they expected to handle enemies that rush them?

It’s also odd that you specifically mention Chapter 2, almost as if you already know the weapon there is ineffective against high-HP enemies. Gaining stronger weapons later doesn’t fix the imbalance in the earlier chapters.

No need to reply — it’s clear you don’t intend to adjust the combat mechanics.

As far as I know, none of my playtesters and other players who have already played the game had any issues with the combat. And no, I'm not going to adjust the mechanics.

Please don't take this personally, but it's likely an issue on your part and maybe this game isn't made for you. What the problem might be is that you're used to the combat system from some AAA titles. Keep in mind that this is an indie game made by one person. 

If my intentions were to make a game focused mainly on combat, I would have no problem doing that, but as I said in the previous reply, it's not the main focus. So please don't make assumptions that I don't want to do anything with this.

I hope this clears everything up.

(-1)

"What the problem might be is that you're used to the combat system from some AAA titles." - then you ask me not to make assumptions! 

I play mostly indie games not AAA. You are right on one point though, your game is money wasted by me investing in a solo dev whose pride comes before a fall. 

All the best!

I'm sorry you're looking at it this way. Have a great day.

(+2)

good little game! soundtrack is great u should put it on streaming!

saldra en steam? y en español?

I'm planning a steam release in the future and spanish translation aswell.

i love u <

(1 edit) (+2)

It was definitely an experience, I like almost everything about this game except for the driving section and that some models have shiny effect on them (I don't like Unity graphics much, but this is one of the few games that actually try to make some unique graphics), having played through this game in one sitting, I can tell there are a lot of inspiration from Cry of Fear, love every second of it lol, though the whole game seems shorter than CoF drastically, not saying it's bad cuz of that but I feel like each chapter could have more playtime to it, like the forest section or after getting axe, the main character needs some more scenes of his past too (like CoF lol). Overall it's decent for an indie horror game, wish more people would buy this game and give it a try. Keep up the great work!

(+2)

Will it be available on Steam?

It's planned in the future!

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